There is a special factory in Budapest - a toy factory. And not just any toy factory...a 'place' where beautiful toys are made - Marbushka. You'll even find a board game for a 2 year old there. Memory games and puzzles are so beautifully illustrated you will not want your child to look at another game ever again.
For introduction,
could you first tell us a few words about yourselves? Who are the people behind
Marbushka?
There are currently
two people on the Marbushka "team": Beatrix Bohony and László Zöld.
The creative part is exciting and inspiring for both of us, but in order for
all of this to work, we have to be sufficient in the background work just the
same. I am responsible for the creative part. I make the
illustrations, design the games, paint the figures for it, write and photograph
the blog. My husband's job is to guide
my imagination within the borders of feasibility. :-) In practice this means
that he prepares the production and supervises the work of our helpers.
Actually he does much more than that: all other "trifles" that come
up belong to his scope of duties as well. Not to mention that I receive the
most support from him and he fully takes on the burdens that come with the
execution. Marbushka could not work without him.
How did it all
start?
After finishing the
University of Arts and Crafts (MOME) we established a small graphics studio with
my husband, and we made commercial graphics. Up until Bojána was born...
Something changed then. I started painting at night. Graphics were born one
after the other, with which I wanted to record the process of being born and
becoming a family for Bojka. Her fantastic world was what inspired me later on,
too. All the positive feedback and professional acknowledgement gave me enough
courage to finally wave good-bye to graphic design, which was not about our
dreams.
Meanwhile, as parents,
we realized that children's games are present in common knowledge as a lower
category. We thought differently: for us, the material culture surrounding
children is determinative regardless of age, because apart from knowledge, fine
taste is consolidated at this time, too. We couldn't (and didn't want to)
accept the low quality and, for us, dubious values of uniform hit games. Sadly,
most games don't deliver what the box or the commercial promises you, moreover
the materials used to produce them are not always harmless. We trusted that it
can be done another way: we tried using natural elements during production...
and it worked. We live environmentally consciously, we make great efforts for the
production and later on decomposition of our toys to burden the environment as
little as possible. Until then... more generations can use it.
So your daughter influences your work immensely...
Since creating the
first illustrations and toys that were meant for her, she is still the motor of
Marbushka. As time passes, she plays an ever bigger role in the creative work
and testing the toys. She is really proud of what we create, she likes to take
part in it, whether in a photo shoot or painting together. We play a lot
together, we can observe her reactions in interesting new situations, and of
course this is true the other way around as well. We like to connect to each
other's world, our common language: games.
What does Marbushka
name stand for?
When we were thinking
about choosing a name, our daughter was in a neologist phase, and added the
suffix "-ska" to words often. This is how my husband and I became
mamuska and papuska. Since I was into the wonderful and colorful world of glass
marbles at the time, the two things complemented each other fortunately: the
"marble" got the -ska suffix. This is how we became marb...ushka. And
the little bird figures are symbols of our first game, The Bird Catcher.
Which part of the
creative process do you like best?
I like it best when
the pictures turn into space, the figures come to life on the board. Then the
world we created suddenly becomes real. The other thing I really like is
assembling the toys, it's a fantastic feeling when every tiny piece finds its
place. We assemble the contents of every box, this is the real sealing of the
process, we can see the final result and lay back.
Do you have a
5-10-year plan, or do you just do it instinctively?
Of course we have
plans, but these are always overwritten by chance. We are two years old, this
is a very short time, but it has been very eventful. Of course we would like to
develop further, the ever greater foreign interest means new challenges, though
the reactions are very positive.
Favorite Hungarian
designers
Tough question... it's
very hard to answer this... we have many favorites and we love seeing that
there are more and more who find the quality of children's games important.
Very narrowly selecting our favorites I would emphasize Belyart and Eszterda
with their soft, lovable figures, and the creations of kattuska and kiskakas
in wooden toys.
Favorite foreign
designers
I really like the
decorative world of Dutch designer Jurianne Matter, I must get my hands on Marihe
Vogelzang's memory game You are what you eat,
Hector Serrano's hand tattoos and paper figures as well as Ellen Heilmann's leather dogs.
Thank you Beatrix!
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